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This environment was created for a game I am designing titled 'Cure'. This environment utilizes low-poly modular pieces that all share textures from the same Materials and all lights are baked for optimisation.

All Models were made in Maya and ZBrush and textured in Substance painter. This video is a real-time render in Unity URP

Each object in the environment has textures applied through one of five Materials, to limit use of storage space.

Each texture map was exported from Substance painter with a custom output template that I created specifically for Unity URP

Albedo

Normal

Metallic

AO

Doorway,wall,door_Normal.png
Doorway,wall,door_Metallic.png
Doorway,wall,door_AO.png
Ceiling_Normal.png
Potions_Normal.png
CauldronGroup_Normal.png
Ceiling_Metallic.png
Potions_Metallic.png
CauldronGroup_Metallic.png
Ceiling_AO.png
Potions_AO.png
CauldronGroup_AO.png
BookGroup_Normal.png
BookGroup_Metallic.png
BookGroup_AO.png
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