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This environment was created for a game I am designing titled 'Cure'. This environment utilizes low-poly modular pieces that all share textures from the same Materials and all lights are baked for optimisation.
All Models were made in Maya and ZBrush and textured in Substance painter. This video is a real-time render in Unity URP
Each object in the environment has textures applied through one of five Materials, to limit use of storage space.
Each texture map was exported from Substance painter with a custom output template that I created specifically for Unity URP
Albedo
Normal
Metallic
AO




















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